Does anybody else see this or am I truly way off here? For some reason Sketchup is still not taken seriously. When they do, they raise the price because "professionals" won't take it seriously if it is too low or they cannot "write it off" then the people who made it popular cannot afford it anymore. They then make it available to the world. Is it truly that quick though? I was going to buy this when this version came out but now after they raised the price, it is just out of my current reach! Interesting, when a company develops a great product for Sketchup and it does well. The animation is not rendered, just exported and it took about 4 minutes, the rendering happens when you open the live cube, that is when the whole scene gets rendered, as cool as this looks you must remember I did nothing to materials as these are photo textures so rendering to live cube in draft took about 7 minutes, I tried it in standard also and that took 23 minutes the difference in appearance was not that much different so I say the draft is sufficient with photo textures, might be a different story for created materials however.Įlibjr wrote:Solo this is nice. I have rendered this scene with Thea and Lumion before, so you might have a point, and maybe the fact that it's called water may have helped, there is no bump, however in LumenRT it creates it's own animated water. I know you have a monster computer, but how long time did it take to render that animation.? There even seem to be a bump map applied to the water. If not, then I'm sure it's a material from another render app., which is recognized by LumenRT. Haven't you applied the water material in a previous version of LumenRT, which then will get recognized by the new.? Knowing that you tend to apply materials in various render apps and saving the 'skippy' is more likely to be the case. Unless LumenRT has a build-in artificial intelligence system (which, in case it has, I'm sure can be useful for a lot of other purposes), I'm sure this must relate to something else. Solo wrote.also I never touched a single material, straight photo textures, somehow LumenRT figured out what the water image was.
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